/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */
#include "SkyManager.h"
#include "CameraObject.h"

namespace PQEngine
{
	SkyManager::SkyManager(SceneObject* sceneObject)
		: _sceneObject(sceneObject)
	{
		_sky=new SkyX::SkyX(_sceneObject->getSceneManager(), _sceneObject->getCamera()->getCamera());

	}

	void SkyManager::update(float deltaT)
	{
		_sky->update(deltaT);
	}

	void SkyManager::enableSkyDome(bool enabled)
	{
	}


}
